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Evaluation

Evaluation

The purpose of my video was create a pilot video for a web series. I had a lot of creative freedom with what I could do. I chose a subject I was interested in and knowledgeable about, First-Person Shooter video games, because of how good the idea was, I don’t think i’d change the entire concept, maybe only vary slightly. I was able to successfully create and upload my video before my set deadline of the 24th of June. However, I felt I could have managed my time better, and spent more time on the video than the conceptual aspects of this project, particularly since I found the most enjoyable part of the project was the actual editing.

One way I could have improved time management was to create smaller deadlines and milestones, and break the project into stages, like concepts, resource gathering and editing. I could have also improved my documentation by adding it in increments instead of saving it all and adding large amounts near the end of the project.

With the video itself, I think there are plenty of minor changes I could make to raise it to a more professional quality. If I were to do it again, I would add in an animated intro sequence, more effects on top of the gameplay and footage of myself and I would have changed my camera and microphone settings on the smartphones I used, because I felt that it would have helped improve the quality overall, particularly the audio, as that is arguably the most important part of the video, as it is how I get across the information  I am trying to share, which is the point of the video. I also would try record more takes so that there would be less stuttering and mumbling throughout the video. The camera footage was decent, but the lighting made everything a bit more pale and lighter than it should have been, I applied a filter which helped, but ultimately it would have been best to record with better lighting.

Overall I enjoyed my product and was pleased with my final product for the most part, but there are definitely improvements I wish to make in the future. Particularly for recording footage that wasn’t in game.

Script

Hello welcome to my series on the history of the first person shooter. Whether you enjoy new shooter like Overwatch or Counter Strike GO, or maybe you prefer the traditionals. It is good to know the origin of this brilliant subgenre of games. The first shooter we will be talking about is Wolfenstein 3D, Wolfenstein was originally a 2D platform series and a company called id software got a hold of the rights to make the game and they made Wolfenstein 3D. Wolfenstein 3D is basically the first first-person shooter to come into the scene, but it was the different perspective that changed everything. Eventually they would go, this company id, would then release their next property, which is called the grandfather of shooters, DOOM. DOOM is just the most influential shooter of all time, it took what they had from Wolfenstein, and refined it and changed the elements from it to make it a fast pace action filled shooter. In DOOM you play as a space marine that finds a portal to hell on Mars and must battle demons. To match this crazy concept they gave you crazy gameplay with guns that would explode enemies and this ultra cartoony violence. Later on id would refine it even more with their series Quake, it is very similar, its about another marine battling aliens, but where as Wolfenstein and DOOM were semi-2D, id decided to use proper £D with Quake like the guns and all the weapons were 3D. Later on Quake qould then develop into one of the most important features of first person shooters, Quake 3 Arena introduced multiplayer and was multiplayer only. and all its fun elements now you could use against each other, which now you could rocket launchers to blow up your friends. Also at the same time was a series called Unreal, they were a very similar sort of games, and Unreal added in finer features like zooming in with your scope and other sort of weapons. And then on the other side there was Valves Half Life, Valve are a very big company.  You may have heard of their series today, stuff like Team Fortress 2, Half Life that has just been mentioned and Counter Strike which will be mentioned later. So Half Life was mainly important for adding in narrative, while people enjoyed the gameplay of DOOM and Unreal, they didn’t have the sort of in depth stories, or at least not to the extent that Half Life would give to the entire genre.  Half Life you play as a scientist when aliens come through a portal and you just have to survive, and thats just a simplistic overview of it because really the game is more coplex even more in later in the series. The series just became a cornerstone for the first person shooter. Also coming from Half Life, was a multiplayer game was Counter Strike. It took the engine from Half Life but made it like a counter terrorist vs terrorist team based shooter. In Counter Strike, there came this game, like people got more of this professionalism in it. And then went to really figure out the mechanics, because it was much more challenging with more realistic elements, like you couldn’t jump like you could in Quake, in Quake you could rocket jump. In CS you couldn’t do that as people would just kill you, and from Counter Strike came more modern first-person shooters which we will talk about in another episode.

The Video

The Video

 

Comparing Video Hosting Websites

Comparing Video Hosting Websites

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Dailymotion

Dailymotion is a video hosting website, it functions similarly to others. However the amount of time a video can be is much smaller in comparison to its rivals with it being 60 minutes. One feature it has is the ability to put password protection on a video, meaning only people with a password can view it, even when its embedded. Or like the other videos, completely private so that only the uploader can see it.

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YouTube

YouTube is by far the most popular video hosting website. It is also the one I feel is easiest to use and the one i have the best understanding of. I already have an account for YouTube. It has an upload limit of 20GB in outdated browsers, or 128GB, because of my content, the file size should be well under the limit. Also there is time limit of 11 hours for videos, and again, my video will only be at maximum of 15 minutes, but it is good that if I needed to, I could upload much larger and longer videos. One advantage is that YouTube can also allow videos in which only those with a link can see, preventing the video being found on search or on the uploaders channel. This gives uploaders more choice on who sees their video/s. The only downside to YouTube is a lack of password protection, but I do not need that for this project, because the unlisted option works well enough, should I need more privacy with the videos. YouTube is the one I plan to use, but i may upload it on multiple sites.

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Vimeo

Vimeo is similar to other video hosting sites, but is considered more professional, and has a more professional community. There are a few minors differences, for example Vimeo lacks ads before the video, which can be a better experience for some users. However, small videos that do not get many views on YouTube also seem to lack advertising, so it doesn’t provide much of an advantage. There is also a lot more options for privacy, you can set it public, private, password protection, setting it so that only followers can see it, set it so that accounts i personally choose are the only ones to see it and have it be unlisted or link only (except you have to pay to put on the last 2 privacy settings).

Initial Plans and Notes

Initial Plans and Notes

I haven’t posted it before, so here are the initial plans I sketched up for the project.

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And here are some notes I have taken during the editing of the video. It details what games i needed footage of and I had still left to record, as well as games that i had footage of, but to match the audio of my video, i needed more of.

notes

 

Audio

Audio

Due to the lack of microphones or devices with microphones in them, I was extremely limited with what I could use to record audio. The main devices are the smartphones in the camera section (HTC One M8 and Samsung Galaxy S5). Because I already planned to record with Galaxy S5 and that would record the audio as well, I decided to use my HTC One M8 as a secondary mic, and to record it while the Galaxy was also recording. I did this because i would be much more closer to the HTC One and would have louder and clearer than the stationary camera which would be some distance away from me.

Screencapture Software

Screencapture Software

For my video i needed to capture gameplay footage of the games I was discussing. In order to do this i had to use a piece of software that could capture the screen I was playing the games on.

PlayStation 4

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The PlayStation 4 has a built in recording software. By pressing the share button on the controller, I could record the game I was playing, for up to 15 minutes, and then upload it directly to YouTube, Dailymotion, Facebook and Twitter, or alternatively, you can transfer the files onto a USB. I also have access to a mic for the PS4 and the system allows the user to record their mic audio with the game audio. While this is a possible way to record gameplay, there are a few issues, firstly it requires an internet connection, which for the most part wouldn’t be a problem as I can connect for the majority of the time but it can go down. However, the main reason is because a lot of the games I need footage of, like Half Life and Unreal Tournament, are not available to play on the PS4 and some are exclusively for the PC. Because of this I doubt I will use it. I tested the footage, and i feel the quality was good, but it doesn’t help resolve the major issues and doesn’t have any customisation options to change it.

Nvidia ShadowPlay

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ShadowPlay is a piece of software developed by the graphics card company, Nvidia, as part of their GeForce Experience program. It is only available with computers that have Nvidia graphics cards, specifically those that have GTX 600 series cards or higher. I have ta computer that meets all the specifications thus I can use this to record. Like the PS4 there is an option to record mic audio as well as the systems audio, however I do not have a mic for the PC. ShadowPlay also has more options, allowing recording of 30 – 60 FPS, 10 – 130 M/bs bitrate and up to 4K resolution, which is very useful. I tested with a bitrate of 50 M/bs, 30 FPS on my native resolution (1680 x 1050).